Centurion AruKai - PL 12

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 4, Intellect 6, Awareness 4, Presence 3

Advantages
Artificer, Beginner's Luck, Defensive Attack, Eidetic Memory, Improved Defense, Improved Trip, Improvised Tools, Inspire 2, Leadership, Luck, Move-by Action, Power Attack, Skill Mastery: Expertise: Alchemy, Speed of Thought, Trance, Ultimate Effort: Toughness

Skills
Acrobatics 4 (+6), Athletics 4 (+8), Close Combat: Ironwood "Life" Runed Gauntlets 6 (+10), Expertise: Alchemy 10 (+16), Expertise: Earth Science 6 (+12), Insight 4 (+8), Investigation 4 (+10), Perception 6 (+10), Persuasion 12 (+15), Ranged Combat: Ironwood "Life" Runed Gauntlets 6 (+8), Treatment 4 (+10)

Powers
Ironwood "Life" Runed Gauntlets (Removable)
   Ironwood Mastery
      Ironwood Binding: Cumulative Affliction 8 (1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, DC 18; Accurate 3: +6, Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Diminished Range 2, Limited Degree)
      Ironwood Shield: Create 10 (Volume: 1000 cft., DC 20; Impervious, Innate, Precise; Check Required 6: DC 16 - Expertise: Rune Mastery, Permanent, Quirk: Fire Negates Impervious)
      Ironwood Staff
         Damage: Strength-based Damage 2 (DC 21, Advantages: Defensive Attack, Improved Defense, Improved Trip, Power Attack; Accurate 3: +6, Multiattack [4 extra ranks], Penetrating 6)
         Elongation: Elongation 4 (Elongation: 120 feet)
      Summon Forest
         Environment: Environment 4 (Impede Movement (1 rank), Radius: 250 feet; Innate, Linked: Growth: Burst Area Growth 12, Selective; Limited: Ground only, Permanent)
         Growth: Burst Area Growth 12 (+12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size categories, +1 speed ranks; Affects Others Only, Burst Area 3: 120 feet radius sphere, Innate, Precise; Check Required 6: DC 16 - Expertise: Rune Mastery, Limited: Plants only, Permanent, Tiring, Unreliable (5 uses))
      Transform: Transform 6 (Affects: Broad > 1 Thing - Earth (Metals or Stone) to Wood, Transforms: 50 lbs., DC 16; Increased Range 2: perception, Precise; Unreliable (5 uses))
Ironwood "Valor" Runed Armor (Removable)
   Ironwood Tremorsense: Senses 4 (Acute (Type): Tactile Tremors, Extended: Tactile Tremors 1: x10, Ranged: Tactile Tremors)
   Protection: Protection 12 (+12 Toughness; Impervious [7 ranks only])
Ironwood "Valor" Runed Leggings (Removable)
   Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour; Stacks with: Leaping: Leaping 1+2)
   Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round, Advantages: Move-by Action; Stacks with: Speed: Speed 1+3)
Nezuto Bloodline
   Cosmic Connection: Feature 1 (Notes: Use Diplomacy and Trance in order to appeal to Spiritual powers that may help you from time to time. (Acts just like the Connections advantage))
   Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Innate; Permanent)
   Leaping: Leaping 1+2 ([Stacking ranks: +2], Leap 60 feet at 16 miles/hour)
   Mastery of the Mind: Quickness 4 (Perform routine tasks in -4 time ranks; Limited to One Type: Mental)
   Speed: Speed 1+3 ([Stacking ranks: +3], Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +6
Damage: Strength-based Damage 2, +16 (DC 21)
Grab, +4 (DC Spec 14)
Ironwood Binding: Cumulative Affliction 8, +14 (DC Dog/Fort/Will 18)
Throw, +2 (DC 19)
Transform: Transform 6 (DC Dog 16)
Unarmed, +4 (DC 19)

Complications
Motivation: Doing Good: AruKai feels he is connected to something greater, and will act in whatever way insures the protection of all of Valanas and the galaxy to which it exists.
Motivation: Patriotism: AruKai is a devoted patriot of the Nezuto people, and although representing Sansin Katome, he will do whatever it takes to insure the defense of his people.
Obsession: AruKai will stop at nothing to push the Nezuto bloodline into the stars where he feels they belong, for the better of all living things.
Reputation: AruKai has a bad reputation for trying to push the Nezuto people in a direction that they feel is absolutely crazy, despite his best intentions.

Languages
Native Language

Defense
Dodge 6, Parry 8, Fortitude 10, Toughness 16, Will 12

Power Points
Abilities 50 + Powers 56 + Advantages 12 + Skills 33 (66 ranks) + Defenses 24 = 175


Centurion Sanika - PL 12

Strength 10, Stamina 0, Agility 6/4, Dexterity 4, Fighting 6/4, Intellect 6, Awareness 4, Presence 1

Advantages
Artificer, Beginner's Luck, Contacts, Extraordinary Effort, Improved Initiative 2, Improvised Tools, Interpose, Move-by Action, Skill Mastery: Expertise: Aether Science, Uncanny Dodge, Well-informed

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Unarmed 6 (+12), Expertise (DEX): Kisetsu 6 (+10), Expertise: Aether Science 9 (+15), Expertise: Rune Mastery 9 (+15), Insight 6 (+10), Investigation 4 (+10), Persuasion 8 (+9), Ranged Combat: ???? 10 (+14)

Powers
"Magic" Runed Ring (Removable)
   Aether Mastery
      Aether Amplify
         Enhanced Ability: Enhanced Strength 8 (+8 STR)
         Power-lifting: Power-lifting 1 (+1 STR for lifting)
      Aether Blast: Blast 8 (DC 23; Affects Insubstantial: half ranks)
      Aether Force Wave: Cone Area Damage 8 (DC 23; Affects Insubstantial: half ranks, Cone Area: 60 feet cone)
      Aether Shock Wave: Cone Area Affliction 8 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 18; Affects Insubstantial: half ranks, Cone Area: 60 feet cone, Extra Condition; Limited Degree)
      Aether Super Nova
         Aether Nova: Burst Area Damage 12 (DC 27; Affects Insubstantial: half ranks, Burst Area 2: 60 feet radius sphere, Feature: Requires Extraordinary Effort for +2 Effect, Selective; Check Required 6: DC 16 - Aether Science, Limited: Combo: Must follow Sacrificial Rebound, Tiring, Unreliable (5 uses))
         Echoing Torrent: Environment 3 (Impede Movement (2 ranks), Radius: 120 feet; Affects Insubstantial: half ranks, Linked: Aether Nova: Burst Area Damage 12, Secondary Effect)
      Disrupt Aether: Nullify 11 (Counters: Ki Effects, DC 21; Broad, Increased Range: perception, Randomize; Check Required 5: DC 15 - Aether Science, Unreliable (5 uses))
"Valor" Runed Amulet (Removable)
   Force Absorption: Protection 10 (+10 Toughness; Sustained)
   High Impact Buffer: Immunity 2 (Critical Hits)
   Ki Buffer: Immunity 10 (Common Descriptor: Ki Effects; Limited - Half Effect)
   Sacrificial Rebound: Healing 8 (Action: move, Persistent, Triggered: 2 uses - After Taking at least 2 degrees of Damage from Interposing; Fades, Unreliable (5 uses), Notes: Fade and Recharges with each resisted Ki Effect from Ki Buffer, or 1 hour of unuse.)
"Valor" Runed Belt (Removable)
   Enhanced Trait: Enhanced Trait 12 (Traits: Agility +2 (+6), Fighting +2 (+6), Dodge +2 (+12), Advantages: Improved Initiative 2)
   Quickness: Quickness 4 (Perform routine tasks in -4 time ranks)
   Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round, Advantages: Move-by Action)

Offense
Initiative +14
Aether Blast: Blast 8, +4 (DC 23)
Aether Force Wave: Cone Area Damage 8 (DC 23)
Aether Nova: Burst Area Damage 12 (DC 27)
Aether Shock Wave: Cone Area Affliction 8 (DC Fort 18)
Disrupt Aether: Nullify 11 (DC Will 21)
Grab, +6 (DC Spec 20)
Throw, +4 (DC 25)
Unarmed, +12 (DC 25)

Complications
Accident: Raw Concentrated Aether tends to be very destructive, and when focused can sometimes cause unintended collateral damage.
Motivation: Doing Good: Sanika has seen the good that other Legends have done and hopes to one day live up to their ideals.
Obsession: To become worthy of the title "Lightbringer" and help bring about the next Grace of Legends.
Quirk: Sanika occasional hears and sees random "aether sprites" from over exposure to unstable Mithril, resulting in annoying and often inconvenient distractions.

Languages
Native Language

Defense
Dodge 12/10, Parry 10, Fortitude 9, Toughness 10, Will 10

Power Points
Abilities 50 + Powers 58 + Advantages 9 + Skills 33 (66 ranks) + Defenses 23 = 173


Immortal Otcha - PL 12

Strength 6, Stamina -, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 2, Presence 1

Advantages
Close Attack 8, Fast Grab, Improved Critical: Unarmed, Improved Grab, Improved Hold, Improved Smash, Power Attack, Takedown 2

Skills
Deception 6 (+7), Expertise: Theology 6 (+6), Perception 6 (+8), Stealth 6 (+8)

Powers
Celestial Vitality
   Enhanced Trait: Enhanced Trait 12 (Traits: Dodge +8 (+10), Parry +4 (+12))
   Immortality: Immortality 5 (Return after 1 day)
   Immunity: Immunity 38 (Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects)
   Protection: Protection 10 (+10 Toughness; Impervious)
   Regeneration: Regeneration 5 (Every 2 rounds; Persistent [2 ranks only])
Divine Grace
   Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
   Sanctuary: Insubstantial 4 (Incorporeal; Concentration, Distracting)
   Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
Eye of Kamun: Senses 3 (Infravision, Tracking: Infravision 2: full speed)
Strength Effect (Affects Insubstantial 2: full rank, Variable Descriptor: close group - Light, Fire, and Holy)

Offense
Initiative +2
Grab, +16 (DC Spec 16)
Throw, +0 (DC 21)
Unarmed, +16 (DC 21)

Complications
Enemy: You are the sworn enemy of the Cursed, including Katara and her army of corrupted Ronin.
Motivation: Patriotism: You are an divined immortal soldier of Kamun, and as such are extremely devoted to the ideals of the Tentaki people.
Motivation: Responsibility: To do whatever he/she can to protect the current Sansin and bring an end to Katara and those she has corrupted.
Power Loss: By directly opposing the Tentaki people, the laws of Kamun, or acting in Sin or Destruction, you lose the benefit of your divinely sanctioned powers.

Languages
Native Language

Defense
Dodge 10/2, Parry 12/8, Fortitude Immune, Toughness 10, Will 8

Power Points
Abilities 28 + Powers 111 + Advantages 16 + Skills 12 (24 ranks) + Defenses 6 = 173


Kijin Hibiki - PL 12

Strength -2, Stamina 2, Agility 4, Dexterity 4, Fighting 2, Intellect 4, Awareness 6, Presence 4

Advantages
Benefit, Cipher 2, Defensive Roll 4, Equipment 1, Improved Initiative, Trance

Skills
Expertise (DEX): Kisetsu 4 (+8), Expertise: History 4 (+8), Insight 4 (+10), Investigation 4 (+8), Perception 4 (+10), Persuasion 6 (+10), Sleight of Hand 4 (+8), Stealth 4 (+12)

Powers
Protection: Protection 2 (+2 Toughness, Advantages: Benefit, Cipher 2; Subtle: subtle, Notes: With Kumo hood and mask theme.)
Kumodasu: Summon 12 (Heroic, Mental Link; Feedback)
Neochi Bloodline
   Animal Affinity: Comprehend 2 (Animals - Speak To, Animals - Understand)
   Mental Healing: Regeneration 10 (Every 1 round; Persistent [5 ranks only])
   Neochi Cognition: Senses 8 (Postcognition, Precognition; Limited: Only in Trance)
   Small Stature: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Innate; Permanent)

Equipment
Kimoru Uniform [Protection: Protection 2, +2 Toughness, Advantages: Benefit, Cipher 2; Subtle: subtle, Notes: With Kumo hood and mask theme.]

Offense
Initiative +8
Grab, +2 (DC Spec 8)
Throw, +4 (DC 13)
Unarmed, +2 (DC 13)

Complications
Motivation: Acceptance: Hibiki hopes to use her bloodline in order to gain acceptance from her Kimoru and Kijin comrades, as well as any within the confines of Kryten.
Prejudice: Being of the Neochi bloodline, Hibiki must struggle with the prejudice that comes with being a new bloodline, for better or worse.
Relationship: Hibiki has a strong relationship with her thrall summon, and will do whatever it takes to protect that bond
Responsibility: As a Kimoru agent for Sansin Katome, it is Hibiki's sworn duty and privilege to maintain order and secrecy within her domain.

Languages
Terran, Celestial

Defense
Dodge 16, Parry 12, Fortitude 6, Toughness 8/2, Will 16

Power Points
Abilities 50 + Powers 69 + Advantages 7 + Skills 17 (34 ranks) + Defenses 32 = 175


Saber - PL 12

Strength 10, Stamina 8, Agility 6, Dexterity 6, Fighting 10, Intellect -2, Awareness 4, Presence 0

Advantages
Chokehold, Fast Grab, Favored Environment: While in Flight, Improved Critical: Keen Beak, Improved Grab, Improved Hold, Move-by Action

Skills
Acrobatics 6 (+12), Athletics 4 (+14), Insight 8 (+12), Perception 12 (+16), Stealth 8 (+14)

Powers
Owlbear Traits
   Bite/Claw Attack: Strength-based Damage 2 (DC 27, Advantages: Improved Critical)
   Natural Regen: Regeneration 6 (Every 1.66 rounds)
   Nightsight: Senses 6 (Acute: Olfactory, Darkvision, Extended: Vision 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
   Quadraped: Extra Limbs 2 (2 extra limbs, Advantages: Improved Grab)
   Regeneration: Regeneration 4 (Every 2.5 rounds; Persistent [2 ranks only]; Limited: Only at Night)
   Silent Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round, Advantages: Move-by Action; Subtle: subtle; Wings)
Shrieking Call: Cone Area Affliction 12 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone)

Offense
Initiative +6
Bite/Claw Attack: Strength-based Damage 2, +10 (DC 27)
Grab, +10 (DC Spec 20)
Shrieking Call: Cone Area Affliction 12 (DC Fort 22)
Throw, +6 (DC 25)
Unarmed, +10 (DC 25)

Languages
Native Language

Defense
Dodge 12, Parry 14, Fortitude 12, Toughness 8, Will 12

Power Points
Abilities 84 + Powers 51 + Advantages 4 + Skills 19 (38 ranks) + Defenses 22 = 180

Validation: Complications: At least 2 Complications are required


Kijin Serene - PL 12

Strength 0, Stamina 6/0, Agility 2, Dexterity 3, Fighting 4, Intellect 6, Awareness 4, Presence 4

Advantages
Attractive, Eidetic Memory, Ranged Attack 3, Ritualist, Taunt, Well-informed

Skills
Deception 4 (+8), Expertise: Alchemy 8 (+14), Expertise: History 8 (+14), Insight 4 (+8), Investigation 4 (+10), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: [Storm] Lightning Strike: Blast 12 6 (+9)

Powers
Ancestoral Memory
   [Storm] Lightning Strike: Blast 12 (DC 27; Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Anywhere from the sky downward.)
   [Storm] Raging Gust: Burst Area Move Object 9 (12 tons, DC 24; Burst Area 2: 60 feet radius sphere, Damaging; Limited Direction: Towards and Away Only, Reduced Range: close)
   [Storm] Soothing Rain: Healing 5 (Energizing, Increased Range: ranged, Persistent, Restorative, Stabilize)
   [Voice] Command: Cumulative Affliction 9 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Sense-dependent: Auditory)
   [Voice] Storm Caller: Environment 12 (Impede Movement (1 rank), Visibility (-5), Radius: 8 miles; Precise, Reversible; Permanent, Tiring)
Ugandi [Storm] Racial Traits
   Comprehend: Comprehend 1 (Languages - Read All)
   Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Aquatic)
   Immunity: Immunity 2 (Aging, Sleep; Limited - Half Effect)
   Mixed Awakening: Enhanced Trait 24 (Traits: Dodge +6 (+17), Parry +6 (+17), Stamina +6 (+6))
   Senses: Senses 2 (Darkvision)

Offense
Initiative +2
[Storm] Lightning Strike: Blast 12, +12 (DC 27)
[Storm] Raging Gust: Burst Area Move Object 9 (DC 24)
[Voice] Command: Cumulative Affliction 9 (DC Will 19)
Grab, +4 (DC Spec 10)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)

Complications
Obsession: Serene hopes to absorb as much Historical knowledge as possible and use it for the benefit of her people.
Responsibility: After graduation, Serene has taken up the honor of becoming one of the Kijin agents for the Centurion forces, and must do whatever she can to protect Sushuno Harbor.
Temper: Serene's connection to the waters of the land also leave her fairly connected to the lunar cycles, resulting in sometimes unpredictable bouts of anger.
Weakness: Possible vulnerability to another element/bloodline?

Languages
Ugandi; Terran

Defense
Dodge 17/11, Parry 17/11, Fortitude 10, Toughness 6, Will 14

Power Points
Abilities 46 + Powers 69 + Advantages 8 + Skills 22 (44 ranks) + Defenses 30 = 175


Kimoru Nykoto - PL 12

Strength 2, Stamina 3, Agility 6, Dexterity 6, Fighting 14, Intellect 0, Awareness 6, Presence 2

Advantages
Agile Feint, Benefit, Cipher 2, Defensive Attack, Defensive Roll 3, Equipment 3, Evasion, Favored Environment: Forests, Improved Critical: Damage: Strength-based Damage 3, Improved Critical: Kukouri Star Flurry: Blast 2, Improved Critical: Smiting Strike: Damage 8, Improved Disarm, Improved Initiative, Inspire 2, Kisetsu Counter, Luck 5, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Quick Draw, Redirect, Set-up, Takedown, Teamwork, Voice

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Close Combat: Blade Mastery 2 (+16), Deception 7 (+9), Expertise (DEX): Kisetsu 6 (+12), Insight 4 (+10), Perception 4 (+10), Persuasion 7 (+9), Sleight of Hand 4 (+10), Stealth 6 (+12)

Powers
Ki Sense: Senses 6 (Accurate: Detect, Acute: Detect, Danger Sense: Detect, Detect: Ki (Mental) 2: ranged)
Protection: Protection 2 (+2 Toughness, Advantages: Benefit, Cipher 2; Subtle: subtle)
Damage: Strength-based Damage 3 (DC 20, Advantages: Improved Critical; Penetrating 5)
Way of the Kukouri
   Healing Palm: Healing 8 (Persistent, Stabilize)
   Kukouri Blessing/Curse: Luck Control 3 (Bestow Luck, Force a Re-roll, Spend on Other, Advantages: Inspire 2, Luck 5)
   Kukouri Star Flurry: Blast 2 (DC 17, Advantages: Improved Critical; Accurate 6: +12, Affects Insubstantial 2: full rank, Alternate Resistance: Will, Multiattack, Penetrating 2)
   Smiting Strike: Damage 8 (DC 23, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Alternate Resistance: Will)

Equipment
Camo Clothing, Kimoru Uniform [Protection: Protection 2, +2 Toughness, Advantages: Benefit, Cipher 2; Subtle: subtle], Kukouri Moonblade [Damage: Strength-based Damage 3, DC 20, Advantages: Improved Critical; Penetrating 5]

Offense
Initiative +10
Damage: Strength-based Damage 3, +16 (DC 20)
Grab, +14 (DC Spec 12)
Kukouri Star Flurry: Blast 2, +18 (DC Will 17)
Smiting Strike: Damage 8, +14 (DC Will 23)
Throw, +6 (DC 17)
Unarmed, +14 (DC 17)

Complications
Identity: Like any true Tentaki, Nykoto must hide his true identy behind a mask as a symbol of his ancestors sacrifice to insure his sworn duty.
Motivation: Patriotism: Patriotism: Nykoto wishes to insure that his people do not fall prey to yet another war brought about by Nightfall and the Lunakai.
Power Loss: Nykoto must insure that he spends appropriate time performing rituals each day and act in the best interests of the Kukouri or risk falling out of divine grace.
Responsibility: Nykoto seeks to become and act as one of the Kukouri, a group of agents devoted to protecting the Grace of Legends within Valanas, and will act to uphold it's ideals.

Languages
Native Language

Defense
Dodge 12, Parry 14, Fortitude 9, Toughness 8/3, Will 12

Power Points
Abilities 78 + Powers 28 + Advantages 22 + Skills 24 (48 ranks) + Defenses 18 = 170

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